Pigeon Turf Wars
Compact urban map with layered lighting, reflections, and clear reads for fast-paced turf battles.
Roblox Development & Project Management
I am a Roblox developer and project manager specializing in world building, game design, and scalable system architecture. I turn ideas into optimized, production-ready experiences by combining clean workflows, strong problem solving, and hands-on development.
Studios & partners
Roblox development & leadership
Games and systems shaped by my development and project leadership work.
Compact urban map with layered lighting, reflections, and clear reads for fast-paced turf battles.
Atmospheric club interior with focused lighting, reflections, and silhouettes tuned for performance.
Tightly framed underground environment with controlled contrast, fog, and guiding light sources.
Rooftop club space emphasizing skyline views, emissive accents, and clean silhouettes.
Groups I lead or collaborate with across live Roblox experiences.
Environment and world building, game systems, mechanics, and player experience design with a balance of visuals and performance.
Hands-on leadership across planning, coordination, and delivery for small to mid-sized teams.
Experience with studios and clients, translating ideas into production-ready Roblox games.
Professional delivery standards
Clear structure, consistent updates, and dependable delivery through every milestone.
Hands-on leadership across technical direction, coordination, and communication.
Polished Roblox experiences that balance visuals, performance, and maintainable systems.
How I lead teams to delivery
Structure projects into clear tasks, milestones, and ownership.
Assign roles, align contributors, and keep execution moving.
Set realistic schedules and track progress with clarity.
Communication, reviews, and final approvals to ship on time.
Development + management
World building, game systems, mechanics, and player experience.
Team leadership, workflow structure, and quality control.
VS Code + Roblox Studio (Argon), GitHub for version control, and AI-assisted tools used selectively for research, debugging, and planning. Core architecture and final delivery remain fully hands-on.
Roblox audio cues
A curated set of ambient loops and one-shots I use to shape mood and pacing. Thumbnails load from Roblox's API.
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Let's work
Interested in a lead developer, project manager, or long-term collaborator for a Roblox experience?